lua/fs/lib.cxx

75 lines
1.9 KiB
C++

#include "lib.h"
#include <filesystem>
#include <iostream>
namespace fs = std::filesystem;
static const luaL_Reg lua_fs[] = {
{"file_exists", file_exists}, {"is_regular_file", is_regular_file}, {"copy_file", copy_file},
{"delete_file", delete_file}, {"get_dir_files", get_dir_files}, {NULL, NULL}};
int file_exists(lua_State* L)
{
const char* path = luaL_checkstring(L, 1);
bool result = fs::exists(path);
lua_pushboolean(L, result);
return 1;
}
int is_regular_file(lua_State* L)
{
const char* path = luaL_checkstring(L, 1);
bool result = fs::is_regular_file(path);
lua_pushboolean(L, result);
return 1;
}
int copy_file(lua_State* L)
{
const char* source = luaL_checkstring(L, 1);
const char* destination = luaL_checkstring(L, 2);
bool result = fs::copy_file(source, destination);
lua_pushboolean(L, result);
return 1;
}
int delete_file(lua_State* L)
{
const char* path = luaL_checkstring(L, 1);
bool result = fs::remove(path);
lua_pushboolean(L, result);
return 1;
}
int luaopen_lua_fs(lua_State* L)
{
luaL_newlib(L, lua_fs);
return 1;
}
int get_dir_files(lua_State* L)
{
// 获取第一个参数:目录路径
const char* dir_path = luaL_checkstring(L, 1);
// 检查目录是否存在
if (!fs::exists(dir_path) || !fs::is_directory(dir_path)) {
lua_pushnil(L);
lua_pushstring(L, "Invalid directory path");
return 2; // 返回 nil 和错误信息
}
// 创建一个新的 Lua 表用于存放文件列表
lua_newtable(L);
int table_index = lua_gettop(L); // 获取当前 Lua 表的位置
int index = 1;
for (const auto& entry : fs::directory_iterator(dir_path)) {
if (fs::is_regular_file(entry.status())) {
lua_pushstring(L, entry.path().filename().string().c_str());
lua_rawseti(L, table_index, index);
index++;
}
}
return 1;
}