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to just the intro & requirements
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readme.md
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readme.md
@ -7,314 +7,3 @@ provides much the same functionality as `ANSI.SYS` does for MS-DOS.
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* 32-bit: Windows 2000 Professional and later (it won't work with NT or 9X).
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* 64-bit: AMD64 (it won't work with IA64).
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## Installation
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Add `x86` (if your OS is 32-bit) or `x64` (if 64-bit) to your `PATH`, or copy
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the relevant files to a directory already in the `PATH`.
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Alternatively, use option `-i` (or `-I`, if permitted) to install it
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permanently, by adding an entry to `CMD.EXE`'s AutoRun registry value (current
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user or local machine, respectively).
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### Upgrading
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- Delete `ANSI.dll`, it has been replaced with `ANSI32.dll`.
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- Delete `ANSI-LLA.exe` and `ANSI-LLW.exe`, they are no longer used.
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- Uninstall a pre-1.50 version and reinstall with this version.
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### Uninstalling
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Uninstall simply involves closing any programs that are currently using it;
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running with `-u` (and/or `-U`) to remove it from AutoRun, removing the
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directory from PATH, and deleting the files. No other changes are made
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(although you may have created custom environment variables).
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## Usage
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Running ANSICON with no arguments will start a new instance of the command
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processor (the program defined by the `ComSpec` environment variable, typically
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`CMD.EXE`), or display standard input if it is redirected. Any argument will be
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treated as a program and its arguments.
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Options (case-sensitive):
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-l Log to `%TEMP%\ansicon.log`.
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-p Enable the parent process (i.e. the command shell used to run
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ANSICON) to recognise escapes.
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-m Set the current (and default) attribute to grey on black
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(`monochrome`), or the attribute following the `m` (please
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use `COLOR /?` for attribute values).
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-e Echo the command line - a space or tab after the `e` is
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ignored, the remainder is displayed verbatim.
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-E Like `e`, but no newline is added.
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-t Display ("type") each file (or standard input if none or the
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name is `-`) as though they are a single file.
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-T Display `==> FILE NAME <==`, a blank line (or an error
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message), the file and another blank line.
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For example, to display `file.ans` using black on cyan as the default color:
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ansicon -m30 -t file.ans
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The attribute may start with `-` to permanently reverse the foreground and
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background colors (but not when using `-p`).
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For example, to use reversed black on white as the default (i.e. white on black,
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with foreground sequences changing the background):
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ansicon -m-f0 -t file.log
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If you experience trouble with certain programs, the log may help in finding the
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cause; it can be found at `%TEMP%\ansicon.log`. A number should follow the `l`:
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0 No logging
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1 Log process start and end
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2 Above, plus log modules used by the process
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3 Above, plus log functions that are hooked
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4 Log console output (add to any of the above)
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8 Append to the existing file (add to any of the above)
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16 Log all imported modules (add to any of the above)
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The log option will not work with `-p`; set the environment variable
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`ANSICON_LOG` instead. The variable is only read once when a new process is
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started; changing it won't affect running processes. If you identify a module
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that causes problems, add it to the `ANSICON_EXC` environment variable (see
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`ANSICON_API` below, but the extension is required).
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E.g.: `ansicon -l5` will start a new command processor, logging every process it
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starts along with their output.
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Once installed, the ANSICON environment variable will be created. This variable
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is of the form `WxH (wxh)`, where `W` & `H` are the width and height of the
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buffer and `w` & `h` are the width and height of the window. The variable is
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updated whenever a program reads it directly (i.e. as an individual request, not
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as part of the entire environment block). For example, `set an` will not update
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it, but `echo %ansicon%` will.
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Also created is `ANSICON_VER`, which contains the version without the point
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(`1.50` becomes `150`). This variable does not exist as part of the environment
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block (`set an` will not show it).
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If installed, GUI programs will not be hooked. Either start the program
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directly with `ansicon`, or add it to the `ANSICON_GUI` variable (see
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`ANSICON_API` below).
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Using `ansicon` after install will always start with the default attributes,
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restoring the originals on exit; all other programs will use the current
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attributes. The shift state is always reset for a new process.
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My version of `WriteConsoleA` will always set the number of characters written,
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not the number of bytes. This means writing a double-byte character as two
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bytes will set 0 the first write (nothing was written) and 1 the second (when
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the character was actually written); Windows normally sets 1 for both writes.
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Similarly, writing the individual bytes of a multibyte character will set 0 for
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all but the last byte, then 1 on the last; Windows normally sets 1 for each
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byte, writing the undefined character. However, my `WriteFile` (and
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`_lwrite`/`_hwrite`) will always set what was received; Windows, using a
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multibyte character set (but not DBCS), would set the characters. You can have
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`WriteConsoleA` return the original byte count by using the `ANSICON_API`
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environment variable:
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ANSICON_API=[!]program;program;program...
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PROGRAM is the name of the program, with no path and extension. The leading
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exclamation inverts the usage, meaning the API will always be overridden, unless
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the program is in the list. The variable can be made permanent by going to
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_System Properties_, selecting the _Advanced_ tab (with Vista onwards, this can
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be done by running `SystemPropertiesAdvanced`) and clicking _Environment
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Variables_.
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## Limitations
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- Line sequences use the window; column sequences use the buffer.
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- An application using multiple screen buffers will not have separate
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attributes in each buffer.
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- There may be a conflict with NVIDIA's drivers, requiring the setting of the
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Environment Variable:
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ANSICON_EXC=nvd3d9wrap.dll;nvd3d9wrapx.dll
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## Sequences
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### Recognized Sequences
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The following escape sequences are recognised.
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\e]0;titleBEL xterm: Set window's title (and icon, ignored)
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\e]2;titleBEL xterm: Set window's title
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\e[21t xterm: Report window's title
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\e[s ANSI.SYS: Save Cursor Position
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\e[u ANSI.SYS: Restore Cursor Position
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\e[#Z CBT Cursor Backward Tabulation
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\e[#G CHA Cursor Character Absolute
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\e[#I CHT Cursor Forward Tabulation
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\e[#E CNL Cursor Next Line
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\e[#F CPL Cursor Preceding Line
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\e[3h CRM Control Representation Mode (display controls)
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\e[3l CRM Control Representation Mode (perform controls)
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\e[#D CUB Cursor Left
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\e[#B CUD Cursor Down
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\e[#C CUF Cursor Right
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\e[#;#H CUP Cursor Position
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\e[#A CUU Cursor Up
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\e[#P DCH Delete Character
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\e[?7h DECAWM DEC Autowrap Mode (autowrap)
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\e[?7l DECAWM DEC Autowrap Mode (no autowrap)
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\e[?25h DECTCEM DEC Text Cursor Enable Mode (show cursor)
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\e[?25l DECTCEM DEC Text Cursor Enable Mode (hide cursor)
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\e[#M DL Delete Line
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\e[#n DSR Device Status Report
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\e[#X ECH Erase Character
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\e[#J ED Erase In Page
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\e[#K EL Erase In Line
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\e[#` HPA Character Position Absolute
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\e[#j HPB Character Position Backward
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\e[#a HPR Character Position Forward
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\e[#;#f HVP Character And Line Position
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\e[#@ ICH Insert Character
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\e[#L IL Insert Line
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SI LS0 Locking-shift Zero (see below)
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SO LS1 Locking-shift One
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\e[#b REP Repeat
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\e[#;#;#m SGR Select Graphic Rendition
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\e[#d VPA Line Position Absolute
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\e[#k VPB Line Position Backward
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\e[#e VPR Line Position Forward
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- `\e` represents the escape character (ASCII 27).
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- `#` represents a decimal number (optional, in most cases defaulting to 1).
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- BEL, SO, and SI are ASCII 7, 14 and 15.
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- Regarding SGR: bold will set the foreground intensity; blink and underline
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will set the background intensity; conceal uses background as foreground.
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See `sequences.txt` for a more complete description.
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I make a distinction between `\e[m` and `\e[0;...m`. Both will restore the
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original foreground/background colors (so `0` should be the first parameter);
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the former will also restore the original bold and underline attributes, whilst
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the latter will explicitly reset them. The environment variable `ANSICON_DEF`
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can be used to change the default colors (same value as `-m`; setting the
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variable does not change the current colors).
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The first time a program clears the screen (`\e[2J`) will actually scroll in a
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new window (assuming the buffer is bigger than the window, of course).
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Subsequent clears will then blank the window. However, if the window has
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scrolled, or the cursor is on the last line of the buffer, it will again scroll
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in a new window.
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### Ignored Sequences
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The following escape sequences are explicitly ignored.
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\e(? Designate G0 character set ('?' is any character).
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\e)? Designate G1 character set ('?' is any character).
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\e[?... Private sequence
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\e[>... Private sequence
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The G0 character set is always ASCII; the G1 character set is always the
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DEC Special Graphics Character Set.
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### DEC Special Graphics Character Set
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This is my interpretation of the set, as shown by
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http://vt100.net/docs/vt220-rm/table2-4.html.
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Char Unicode Code Point & Name
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---- -------------------------
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_ U+00A0 No-Break Space (blank)
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` U+2666 Black Diamond Suit
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a U+2592 Medium Shade
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b U+2409 Symbol For Horizontal Tabulation
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c U+240C Symbol For Form Feed
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d U+240D Symbol For Carriage Return
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e U+240A Symbol For Line Feed
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f U+00B0 Degree Sign
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g U+00B1 Plus-Minus Sign
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h U+2424 Symbol For Newline
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i U+240B Symbol For Vertical Tabulation
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j U+2518 Box Drawings Light Up And Left
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k U+2510 Box Drawings Light Down And Left
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l U+250C Box Drawings Light Down And Right
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m U+2514 Box Drawings Light Up And Right
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n U+253C Box Drawings Light Vertical And Horizontal
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o U+00AF Macron (SCAN 1)
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p U+25AC Black Rectangle (SCAN 3)
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q U+2500 Box Drawings Light Horizontal (SCAN 5)
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r U+005F Low Line (SCAN 7)
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s U+005F Low Line (SCAN 9)
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t U+251C Box Drawings Light Vertical And Right
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u U+2524 Box Drawings Light Vertical And Left
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v U+2534 Box Drawings Light Up And Horizontal
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w U+252C Box Drawings Light Down And Horizontal
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x U+2502 Box Drawings Light Vertical
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y U+2264 Less-Than Or Equal To
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z U+2265 Greater-Than Or Equal To
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{ U+03C0 Greek Small Letter Pi
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| U+2260 Not Equal To
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} U+00A3 Pound Sign
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~ U+00B7 Middle Dot
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`G1.txt` is a Unicode file to view the glyphs "externally". `G1.bat` is a batch
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file (using `x86\ansicon`) to show the glyphs in the console. The characters
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will appear as they should using Lucida (other than the Symbols), but code page
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will influence them when using a raster font (but of particular interest, 437
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and 850 both show the Box Drawings).
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## Acknowledgments
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- Jean-Louis Morel, for his Perl package `Win32::Console::ANSI`. It provided
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the basis of `ANSI.dll`.
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- Sergey Oblomov (hoopoepg), for Console Manager. It provided the basis of
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`ansicon.exe`.
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- Anton Bassov's article _"Process-wide API spying - an ultimate hack"_ in _"The
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Code Project"_.
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- Richard Quadling - his persistence in finding bugs has made ANSICON what it is
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today.
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- Dmitry Menshikov, Marko Bozikovic and Philippe Villiers, for their assistance
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in making the 64-bit version a reality.
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- Luis Lavena and the Ruby people for additional improvements.
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- Leigh Hebblethwaite for documentation tweaks.
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- Vincent Fatica for pointing out `\e[K` was not right.
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## Contact
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mailto:jadoxa@yahoo.com.au
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http://ansicon.adoxa.vze.com/
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https://github.com/adoxa/ansicon
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## Distribution
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The original zipfile can be freely distributed, by any means. However, I would
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like to be informed if it is placed on a CD-ROM (other than an archive
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compilation; permission is granted, I'd just like to know).
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Modified versions may be distributed, provided it is indicated as such in the
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version text and a source diff is made available.
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In particular, the supplied binaries are freely redistributable.
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A formal license (zlib) is available in `LICENSE.txt`.
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---
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Copyright 2005-2015 Jason Hood
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