#include "RelayServer.h"

RemoteServer::RemoteServer()
{
}

bool RemoteServer::Init(const wxString& ip, unsigned short port)
{
    return false;
}

int RemoteServer::Run()
{
    return 0;
}

void RemoteServer::OnServerEvent(wxSocketEvent& event)
{
}

void RemoteServer::thClientThread(const std::shared_ptr<wxSocketBase>& wxSock, const wxString& id)
{
}