#include "RelayServer.h"
RemoteServer::RemoteServer()
{
}
bool RemoteServer::Init(const wxString& ip, unsigned short port)
return false;
int RemoteServer::Run()
return 0;
void RemoteServer::OnServerEvent(wxSocketEvent& event)
void RemoteServer::thClientThread(const std::shared_ptr<wxSocketBase>& wxSock, const wxString& id)