55 lines
3.4 KiB
Markdown
55 lines
3.4 KiB
Markdown
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# imgui_freetype
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Build font atlases using FreeType instead of stb_truetype (which is the default font rasterizer).
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<br>by @vuhdo, @mikesart, @ocornut.
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### Usage
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1. Get latest FreeType binaries or build yourself (under Windows you may use vcpkg with `vcpkg install freetype --triplet=x64-windows`, `vcpkg integrate install`).
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2. Add imgui_freetype.h/cpp alongside your project files.
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3. Add `#define IMGUI_ENABLE_FREETYPE` in your [imconfig.h](https://github.com/ocornut/imgui/blob/master/imconfig.h) file
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### About Gamma Correct Blending
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FreeType assumes blending in linear space rather than gamma space.
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See FreeType note for [FT_Render_Glyph](https://freetype.org/freetype2/docs/reference/ft2-glyph_retrieval.html#ft_render_glyph).
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For correct results you need to be using sRGB and convert to linear space in the pixel shader output.
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The default Dear ImGui styles will be impacted by this change (alpha values will need tweaking).
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### Testbed for toying with settings (for developers)
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See https://gist.github.com/ocornut/b3a9ecf13502fd818799a452969649ad
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### Known issues
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- Oversampling settings are ignored but also not so much necessary with the higher quality rendering.
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### Comparison
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Small, thin anti-aliased fonts typically benefit a lot from FreeType's hinting:
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### Colorful glyphs/emojis
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You can use the `ImGuiFreeTypeBuilderFlags_LoadColor` flag to load certain colorful glyphs. See the
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["Using Colorful Glyphs/Emojis"](https://github.com/ocornut/imgui/blob/master/docs/FONTS.md#using-colorful-glyphsemojis) section of FONTS.md.
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### Using OpenType SVG fonts (SVGinOT)
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- *SVG in Open Type* is a standard by Adobe and Mozilla for color OpenType and Open Font Format fonts. It allows font creators to embed complete SVG files within a font enabling full color and even animations.
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- Popular fonts such as [twemoji](https://github.com/13rac1/twemoji-color-font) and fonts made with [scfbuild](https://github.com/13rac1/scfbuild) is SVGinOT.
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- Two alternatives are possible to render SVG fonts: use "lunasvg" or "plutosvg". plutosvg will support some more fonts (e.g. NotoColorEmoji-Regular) and may load them faster.
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#### Using lunasvg
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Requires: [lunasvg](https://github.com/sammycage/lunasvg) v2.3.2 and above
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- Add `#define IMGUI_ENABLE_FREETYPE_LUNASVG` in your `imconfig.h`.
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- Get latest lunasvg binaries or build yourself. Under Windows you may use vcpkg with: `vcpkg install lunasvg --triplet=x64-windows`.
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#### Using plutosvg (and plutovg)
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- Add `#define IMGUI_ENABLE_FREETYPE_PLUTOSVG` in your `imconfig.h`.
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- Get latest plutosvg binaries or build yourself. Under Windows you may use vcpkg with: `vcpkg install plutosvg --triplet=x64-windows`. Alternatively, if you build imgui from vcpkg, you just need to enable the plutosvg feature: `vcpkg install imgui[plutosvg] --triplet=x64-windows`
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- If you prefer to build plutosvg manually:
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- Compilation hints for plutovg: Compile all source files in `plutovg/source/*.c` + Add include directory: `plutovg/include` + `plutovg/stb`
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- Compilation hints for plutosvg: Compile `plutosvg/source/plutosvg.c` + Add include directory: `plutosvg/source` + Add define: `PLUTOSVG_HAS_FREETYPE` + Link with: plutovg, freetype
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